Wanted ‘Weapons of Fate’

Posted by Enigma on Mar 26th, 2009 and filed under Entertainment. You can follow any responses to this entry through the RSS 2.0. You can leave a response or trackback to this entry from your site

OK so when I am sick I like to sit on the couch break out the 360 control and usually play a game that involves a lot of death. So Wanted ‘Weapons of Fate’ seemed like the perfect under the weather pick me up I needed. I quickly dragged my ass out to the local GameStop (yes I know I am a sell out to evil) to pick-up a copy. After dinner I cracked open the hermetically sealed game container (Man I really wish they would not use so much crap to seal these things). After my unwrapping session, I quickly went to work learning how to kill things by curving bullets. To be fair this part of the game is really cool, and I really hope assuming there is no strange IP thing we see this effect in more FPS games. Once the game started up I have to say that I loved the detailed textures in the levels, and I thought the first few levels were well done and helped to train you in the different features of the game. Well done guys… Also I have to say the auto save check points are put at very good intervals which tells me the game spent a fair amount of time in QA.

Wow Enigma that sounds like a great game… I’m going to go out and buy it…. Well wait just a moment. These are my impression of the 1st hour of the game. Now after the 1st hour of game play some things started to tick me off. The game is on rails (yes I am referring to linear progress, lack of freedom, not automated motion) normally I am a little forgiving of FPS/story games that have this however the levels are very pretty and give the illusion you could explore when you just run into crappy walls, road blocks you could step over. This also really limits your options in tactics forcing you to curve bullets for an entire hour of game play… ok the feature I once liked is now really annoying. Boss battles are a joke, the game has no difficulty progression, you fight the same character models for the entire game, and overall the game levels started to get repetitive; 1.) Start level 2.) Find cover 3.) Curve bullets to kill guys 4.) Move to new cover. 5.) Kill boss without breaking a sweat.

Before I wrap up the review with my recommendations I thought it fair to tell you that while playing this game I was very sick and on a lot of pain killers, and other drugs that kept me pretty doped up. That being said I was doped up and still beat the game (yes start to finish) in 2 hours. That is a cost per hour of entertainment of approximately $30 as the game cost me $60 + tax. Now this is HORRIBLE. I expect from a video game to get at the very least 15 hours of solid single player game play from an FPS with multiplayer action (oh yea this game has no multiplayer), 20-25 from a platform title, 30-50 hours from a RPG. Anything less than that and the game play must be exceptional form me to feel as if I got value from it. This game was a total waste of money for me as I am not one that is likely to replay the game with the new “character models” that I unlocked when the game play is exactly the same.

My recommendation; let it collect dust on the shelf or gamefly it.

1 Response for “Wanted ‘Weapons of Fate’”

  1. GlazednConfused says:

    Bummer about your crap game purchase. Did you play the demo first? Because it would’ve saved you a lot of pain and…wait – no it wouldn’t have. The demo is actually pretty fun, and it takes place on a crashing plane. Therefore, you wouldn’t have noticed that it was “on rails”, because there is limited movement on a plane. BUT you couldn’t even explore all of the frickin’ PLANE, but I didn’t really consider that an issue until I read your take on the game. You truly took a bullet for our reader.

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